<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://yanisfalaki.com/</id><title>Yanis Falaki</title><subtitle>A collection of personal blog posts about various technical pursuits.</subtitle> <updated>2026-09-09T15:36:53-04:00</updated> <author> <name>Yanis Falaki</name> <uri>https://yanisfalaki.com/</uri> </author><link rel="self" type="application/atom+xml" href="https://yanisfalaki.com/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://yanisfalaki.com/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 Yanis Falaki </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>LightGBM Explained</title><link href="https://yanisfalaki.com/posts/lgbm/" rel="alternate" type="text/html" title="LightGBM Explained" /><published>2025-07-22T13:00:00-04:00</published> <updated>2026-08-17T18:13:19-04:00</updated> <id>https://yanisfalaki.com/posts/lgbm/</id> <content type="text/html" src="https://yanisfalaki.com/posts/lgbm/" /> <author> <name>Yanis Falaki</name> </author> <category term="Machine Learning" /> <summary>LightGBM is probably the most widely used algorithm used for machine learning tasks on tabular data. On kaggle you almost always see it in the top 10 leaderboards, yet many (and I suspect most) only understand the interface of its official library, and not its technical underpinnings. I recently implemented LightGBM from scratch in order to gain a better a technical understanding of it myself,...</summary> </entry> <entry><title>How I use React and TailwindCSS for UI in Unity</title><link href="https://yanisfalaki.com/posts/unityui/" rel="alternate" type="text/html" title="How I use React and TailwindCSS for UI in Unity" /><published>2023-12-26T12:00:00-05:00</published> <updated>2025-07-22T15:55:31-04:00</updated> <id>https://yanisfalaki.com/posts/unityui/</id> <content type="text/html" src="https://yanisfalaki.com/posts/unityui/" /> <author> <name>Yanis Falaki</name> </author> <category term="Miscellaneous" /> <summary>Building a user interface in unity can take a painstakingly long amount of time. Even creating simple things like a login menu can eat up hours of your time. When you’re focused on creating a game, the gameplay rightfully steals the spotlight. However, neglecting the UI can create hurdles when you’re trying to expand your game. Making individual scripts for every UI element becomes a headache. ...</summary> </entry> </feed>
